3/31/2023 0 Comments Mad max open mapThe lieutenants are fine as far as they go - though there’s really only one, the slave-keeping undercut and strangely-dick-tatooed warlord named Stank Gum, that matters - but if you’re interested in a plot-forward experience, there’s thin gruel to be had. He’s basically been a non-factor in the plot, ceding all narrative interest and control to his lieutenants. The problem here, to the extent that there is one, is that the plot is so thin that you don’t actually see Scrotus for the next, oh, 30 hours or so, if you’re being meticulous about side-questing and clearing regions. In the opening cutscene you put his own chainsaw-pike through most of his head, and he generally doesn’t forgive you for that for the rest of the run time. In the larger overplot, you’re taking on a guy named Scabrous Scrotus, who appears to be the third son of Joe Immortan from Mad Max: Fury Road - at the very least, he’s the guy who runs Gastown, the place Furiosa was headed before her detour. Max is a fundamentally good guy who tells himself he is bad as a traumatic coping mechanism - that sort of thing. Each one completed gives you a skill point you can spend at the upgrade character, who appears at various points on the map and makes sure to hammer home the understood Mad Max lore about him being an archetypal former cop who has lost all of his reference points in the apocalypse. These are basic tasks for the most part actions you’ll be performing as part of your duty as the Wasteland Saint and, more importantly, the guy clearing this big map. Your opinion of the game is likely to be made or broken on your opinion of its comprehensive character leveling system, however: Max levels up by getting in game “achievements” of sorts, meaning do this 20 times or that 40 times or the other 100 times. It also helps that he can heal the Magnum Opus to full just so long as you pull over and let him at the engine. Chum provides the most constant characterization and, with the exceptions of the times when he makes it fairly explicitly clear he’s trying to fuck the car when you leave him alone with it, he’s an excellent mediator of characterization and world-building for a game that is by its nature mostly you just driving around a desert. There isn’t much plot to the game, but there’s an incredible amount of atmosphere - you’re accompanied most everywhere you go by the mechanic (“black thumb” or “black finger”) Chum, a deranged, deformed man who lives solely to help you, the Wasteland Saint, build his Magnum Opus, his Angel of Combustion. And later on, high explosives attached to the end of a spear, which Fury Road fans will recognize. It won’t move fast - except when you hit the nitro boost, which will let you keep pace with the enemy convoys, and destroy them with your harpoon and shotgun. The former is going to be a light and lean machine with exposed frame, a big engine, and special tires the latter is going to be some kind of unholy tank, with combat bars and spikes wrapped around it, a battering ram on the front and flame jets on the side. The rest of the game is spent unlocking upgrades for your ride which ranges across the wastes, and customizing it best to the purposes to which you’ve set it.Ī very helpful shadow from the room where you first get the Magnum Opus, if you were wondering what country this franchise takes place in.įor instance, your racing Magnum Opus is going to be a different car than the one you drive into enemy traffic. To the extent that the game has a long-term RPG component, it’s the development of Max’s car, the Magnum Opus - his previous ride, the Black on Black, gets destroyed at the start of the game, something to which fans of the Mad Max films won’t precisely be strangers. The formula is simple: wasteland vistas combined with a great lighting engine (for the time) and a Ubisoft-formula region-capturing strategic level combined with the Arkham combat engine for Max’s actual fistfights. That’s a shame, because Mad Max is one of the best open-world games I’ve ever played.
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